Limbic Entertainment (Might and Magic) released new information about their upcoming title, Memories of Mars, in a recent FAQ. The game development company addressed some of the recurring questions being asked by fans interested in the new IP. One of the questions was if the game would have single player, to which Limbic responded that they are primarily focused on online multiplayer. Currently this isn’t a priority, but I imagine in time Limbic will give players the option to play the game locally independent from the online servers. They’ve confirmed that the game will support private servers after the Early Access launch, so one could use this as a means to avoid the dreaded world of socializing with others.
On the other hand, if you’re a bit more friendly the Early Access version of the game will support up to 64 players per server. Limbic states that they will reassess the needs and size opportunities at release and will aim for more if possible.
When asked about other platforms they mentioned they are focused on a PC release with the possibility of moving to console in the future. They were less enthusiastic when responding to questions about Linux and MacOS giving no indication that they have intentions to release on either system.
Land based vehicles where confirmed, but there are currently no plans for flight based travel.
Achievements are not in the Early Access version of the game, but will be implemented in the full release. Trading cards are not planned, but they are open to the possibility depending on demand for them.
If you’re worried about friends (and enemies) doing butt stuff with your body while you sleep, fear not, as the devs confirmed “There will be no “sleeper”-feature for early access.” There is a cool-down for logging out however, so you won’t be able to just bail out of a gunfight. The “for early access” is a bit interesting, but they may simply be looking for better alternatives for the full game release.
Limbic claims that they have worked to provide good combat mechanics designed to give both attackers and defenders tools to influence the outcome of a fight rather than just favoring the attacker. We will possibly see this in the form of defensive structures and traps.
When asked what makes Memories of Mars different from other recent survival games, Limbic had this to say. “Memories of Mars does not try to reinvent the wheel where it doesn’t have to. Players of the survival genre should be familiar with certain systems found in Memories of Mars. What we have tried to do is highlight areas will feel are lacking within the genre and make them better. The progression system would be one for example. We’ve also been very careful of maintaining a Sandbox experience, whilst providing the player opportunities to do things ‘prompted’ by the game (player adventures). This is to try and alleviate ‘Bank sitting’ and ‘Sandbox burnout’.”
They then went on to give their inspiration for the game and it’s setting.“Mars is becoming more popular each year as mankind gets closer to making a Mars landing a reality. This has sparked our imagination of what the impact on Mars could be in the decades ahead. In addition to this, we wanted to set a wild sci-fi scene to elicit “player-made” stories thanks to the tools provided by the game. And Mars was the perfect setting in this regard. Triggering the action in 100 years in the future was also the fantasy balance we looked for: far enough to allow creative freedom, close enough to keep down-to-(mars) earth actions.”
One fan questioned the steps the team was taking to protect offline players, stating that most survival games fail at this which promotes player vs. sleeper action and demotes PVP. To which Libic responded, “It has been one of the most debated topics internally. At the end of the day, we have chosen to go for no offline protection planned per se. However, attacking a player base will require a significant resource investment from the attackers.It insists furthermore or even reinforces the importance of making alliance, finding the best natural spot for your base, or increasing your building skills to create the most challenging structure to raid.”
When asked about the games official release date, Limbic gave a very long response that can pretty much be summed up into “When it’s ready”. Stating that the community will play a major part in how the game develops over time and they are taking feedback very seriously.
Memories of Mars still has no specific release date but is scheduled to hit Early Access in the Spring of 2018. Limbic has no current plans for DLC but promises more updates on the subject soon.
Limbic plans to have a closed beta before the Early Access launch. Registration for the beta can be submitted on the official website www.memoriesofmars.com Subscribers also get an exclusive rifle and camo pattern when they sign up.